New WHO recommendations for gamers: how to play video games and not lose hearing

Due to the long-term exposure of the sound support of high volume, gamers are at risk of hearing loss. New WHO recommendations for gamers: how to play video games and not lose hearing Healthcare About three billion in the world people play video games on computers, game consoles and mobile phones, but most devices and games have no safe listening functions. On the eve of World Hearing Day, which is celebrated on March 3, the World Health Organization (WHO) and the International Electric Union (ITU) released the first global leadership aimed at preventing hearing loss among gamers. 62 ~ “Today everyone can take measures to support good hearing throughout their lives,” said Jyrom Salomon, assistant to the general director of WHO for infectious and non -infectious diseases. ~ 60 > 62 > 62 > 62 > 62 > 62 ~ 62Video games and e -sports are quickly becoming one of the largest sectors of the entertainment industry around the world. Due to the long-term exposure of the sound support of high volume, gamers are at risk of hearing loss. Children are especially vulnerable, since their interest in the games is growing rapidly, but at the same time they tolerate loud sounds worse. ~ 60 > new recommendations of WHO and ITU are designed to inform gamers about the risk of hearing loss and measures to prevent it, as well as to help governments, private sector and representatives of civil society to develop the corresponding ones Standards. 60 > “since the video game and e -sports industry continues to grow, and gamers use a wider range of access to content, safe listening standards are very important for protecting user hearing, especially children,” said Seidzo Onue, director of the standardization bureau of power supply ITU. 60 > manual contains separate recommendations for devices – game consoles, mobile phones, computers, headphones and headset – and video games software. Among them are tracking the permissible level of sound, embedding the functions of warning, which provide the players with the necessary information, including forecasts about when the volume limit is reached, the introduction of a volume control system convenient for the user, as well as the “Safety mode of the headphones”, which automatically controls the volume when the player switches between the headphones and in columns. 60 > Read also: ~ ~ ~ ~ > “Cut the sound!” | Hearing loss in the modern world is increasingly threatening young

Источник

Leave a Reply

Your email address will not be published. Required fields are marked *